The Project


"Piksel II" is an audiovisual, interactive multimedia installation. It consists of an audiovisual game space, which invites the visitor to deconstruct and reconstruct onscreen - dramatic media (Video).
The project is part of the installation "Pikselstreet", which was realized in 2000 for the SANART conference in Ankara.
"Pikselstreet" consists of three different audiovisual spaces, which represent different user-relations to onscreen - dramatic media (Video).
All three spaces include the same setup:
One iMac sitting on a column.
Each iMac is separated and has its own space in front to show clearly the three steps of the project.
The whole setup is placed in an closed environment - a box, which simulates a floor/street, and which can be entered only by a limited number of viewers at a time in a two way passage. The box is build in a similar way like the new houses for the Turkish earthquake victims from 1999.


The Video


In this realization of "P‹KSELSTREET" for SANART 2000 the project includes one central dramatic element, which is played on each of the iMac’s - a video-interview with a Turkish Çayc› or Tea-Man.
The 7-min. interview was recorded with three cameras, and edited live by Gülden Treske at Middle East Technical University, Ankara around 1994. It starts with the question of the "Çayc›": "Ne gibi? I olarak m›?" (What is it about?). During the interview he feels penetrated by the cameras and the team around him, he reacts politely and shy: "Yeter. Macinista yeter." (Enough, Machinist, enough.)


The Piksel II Space


The iMac in the Piksel II space shows the interview video. The moment a viewer/visitor/user enters the separated room the video freezes and changes into an interactive puzzles of the freeze image. By moving in front of the iMac in four directions the viewer can control the puzzle and move its elements in the correct position to rebuild the image. If she/he completes the image the computer plays randomly a small part of the video - like an individual answer out of the drama. After this the video starts playing from the beginning.
The moment of entering the space deconstructs the video and the video will be reconstructed through the interactive body movement of the audience.
The puzzle is chosen to give the audience an easy understandable relation to the interactivity, which takes place in a sensor-controlled space.


Why "Piksel"?


"Piksel" is Turkish for "pixel", which means "picture element".

 

Technical Specifications


Hardware


iMac with 128 Mb RAM
USB-Serial Adapter
Serial Interface
Infrared Sensors


Software


Macromedia Director 7.02
Serial Xtra
QuickTime 4.0


Production Software


Adobe After Effects
Apple Final Cut Pro
Media Cleaner
Adobe Photoshop


Production Hardware


iMac DV SE


The Supporting Team


Coordination and Drama Çetin Sarikartal
Video Gülden Treske
Ambient Music Zafer Araçagök
Sensors Sait Hidayeto€lu
Interfaces Gürel Polatkaya
Ça€da Ö€üt
Programming Andreas Treske
Bülent Öztürk
Joachim Gola
Chuck Neal

And others …

 

Sponsors for Pikselstreet 2000:


Bilkent University Teaching Grant
Apple/Bilkom A.S. Turkiye
Electron
Tepe Inaat