"Piksel II" is an audiovisual, interactive
multimedia installation. It consists of an audiovisual game space,
which invites the visitor to deconstruct and reconstruct onscreen
- dramatic media (Video).
The project is part of the installation "Pikselstreet",
which was realized in 2000 for the SANART conference in Ankara.
"Pikselstreet" consists of three different audiovisual
spaces, which represent different user-relations to onscreen -
dramatic media (Video).
All three spaces include the same setup:
One iMac sitting on a column.
Each iMac is separated and has its own space in front to show
clearly the three steps of the project.
The whole setup is placed in an closed environment - a box, which
simulates a floor/street, and which can be entered only by a limited
number of viewers at a time in a two way passage. The box is build
in a similar way like the new houses for the Turkish earthquake
victims from 1999.
In this realization of "PKSELSTREET"
for SANART 2000 the project includes one central dramatic element,
which is played on each of the iMacs - a video-interview
with a Turkish Çayc or Tea-Man.
The 7-min. interview was recorded with three cameras, and edited
live by Gülden Treske at Middle East Technical University,
Ankara around 1994. It starts with the question of the "Çayc":
"Ne gibi? I olarak m?" (What is it about?). During
the interview he feels penetrated by the cameras and the team
around him, he reacts politely and shy: "Yeter. Macinista
yeter." (Enough, Machinist, enough.)
The Piksel II Space
The iMac in the Piksel II space shows the interview
video. The moment a viewer/visitor/user enters the separated room
the video freezes and changes into an interactive puzzles of the
freeze image. By moving in front of the iMac in four directions
the viewer can control the puzzle and move its elements in the
correct position to rebuild the image. If she/he completes the
image the computer plays randomly a small part of the video -
like an individual answer out of the drama. After this the video
starts playing from the beginning.
The moment of entering the space deconstructs the video and the
video will be reconstructed through the interactive body movement
of the audience.
The puzzle is chosen to give the audience an easy understandable
relation to the interactivity, which takes place in a sensor-controlled
"Piksel" is Turkish for "pixel",
which means "picture element".
iMac with 128 Mb RAM
Macromedia Director 7.02
Adobe After Effects
Apple Final Cut Pro
iMac DV SE
The Supporting Team
Coordination and Drama Çetin Sarikartal
Video Gülden Treske
Ambient Music Zafer Araçagök
Sensors Sait Hidayeto€lu
Interfaces Gürel Polatkaya
Programming Andreas Treske
for Pikselstreet 2000:
Bilkent University Teaching Grant
Apple/Bilkom A.S. Turkiye